--- library_name: pytorch tags: - audio-to-audio - speech-enhancement - acoustic-echo-cancellation - noise-suppression - ggml license: apache-2.0 --- # LocalVQE **Local Voice Quality Enhancement** — a compact neural model for joint acoustic echo cancellation (AEC), noise suppression, and dereverberation of 16 kHz speech, designed to run on commodity CPUs in real time. - 1.3 M parameters (~5 MB F32) - ~1.66 ms per 16 ms frame on Zen4 (24 threads) — **≈9.6× realtime** - Causal, streaming: 256-sample hop, 16 ms algorithmic latency - F32 reference inference in C++ via [GGML](https://github.com/ggml-org/ggml); PyTorch reference included for verification and research - Quantization-friendly by design (power-of-2 channel widths, kernel area 16) to support future Q4_K / Q8_0 native inference - Apache 2.0 This page is the Hugging Face model card — it hosts the published weights. Source code, build system, tests, and training pipeline live in the GitHub repository: . The technical report describing the architecture, streaming-state contract, and BatchNorm folding rules used for deployment is included in this repo as [`localvqe-technical-report.pdf`](localvqe-technical-report.pdf). We would like to publish it to arXiv (`eess.AS` / `cs.SD`) but need an endorsement from an existing author in those categories — if you can endorse, please reach out via the GitHub repo. **Authors:** - Richard Palethorpe ([richiejp](https://github.com/richiejp)) - Claude (Anthropic) LocalVQE is a derivative of **DeepVQE** (Indenbom et al., Interspeech 2023 — *DeepVQE: Real Time Deep Voice Quality Enhancement for Joint Acoustic Echo Cancellation, Noise Suppression and Dereverberation*, [arXiv:2306.03177](https://arxiv.org/abs/2306.03177)). It keeps DeepVQE's overall topology (mic/far-end encoders, soft-delay cross attention, decoder with sub-pixel upsampling, complex convolving mask) but replaces the STFT with an in-graph DCT-II filterbank, swaps the GRU bottleneck for a diagonal state-space model (S4D), and is ~9× smaller than the reference DeepVQE. Everything specific to LocalVQE is original to this repository — there is no LocalVQE paper. ## A concrete example Picture a video call from a laptop. Your microphone picks up three things alongside your voice: 1. The remote participant's voice, played back through your speakers and caught again by your mic — this is the **echo**. Without cancellation they hear themselves a fraction of a second later. 2. Your own voice bouncing off walls, desk, and monitor before reaching the mic — this is **reverberation**, the "tunnel" or "bathroom" sound that makes you feel far away from the listener. 3. A fan, keyboard clatter, a dog barking, or traffic outside — plain **background noise**. LocalVQE removes all three in a single causal pass, frame by frame, on the CPU, so only your voice reaches the far end. ## Why this, and not a classical AEC/NS stack? Hand-tuned DSP pipelines (NLMS/AP/Kalman AEC, Wiener/spectral-subtraction NS, MCRA noise tracking, RLS dereverb) can run in tens of microseconds per frame and remain a strong baseline when the acoustic path is benign. LocalVQE is interesting when you want: - **Robustness to non-linear echo paths** (small loudspeakers, handheld devices, plastic laptop chassis) where linear AEC leaves residual echo. - **Non-stationary noise suppression** (babble, keyboards, fans changing speed) that energy-based noise estimators struggle with. - **One model, many conditions** — no per-device tuning of step sizes, forgetting factors, or VAD thresholds. - **A single deterministic causal pass** — no double-talk detector, no adaptation state that can diverge. The trade-off is CPU: a classical stack might cost ~0.1 ms/frame, LocalVQE ~1–2 ms/frame. On anything larger than a microcontroller that's still a small fraction of a real-time budget. ## Why this, and not DeepVQE? Microsoft never released DeepVQE — no weights, no reference implementation, no streaming runtime. We re-implemented it from the paper as a GGML graph at [richiejp/deepvqe-ggml](https://github.com/richiejp/deepvqe-ggml) (the full-width ~7.5 M-parameter version) before starting LocalVQE. Comparing that implementation to this one: | | DeepVQE (our re-implementation) | LocalVQE | |---|---|---| | Parameters | ~7.5 M | 1.3 M | | Weights (F32) | ~30 MB | ~5 MB | | Analysis | STFT (complex FFT) | DCT-II (real, in-graph) | | Bottleneck | GRU | S4D (diagonal state space) | | CCM arithmetic | Complex | Real-valued (GGML-friendly) | | Streaming inference | Yes, separate repo | Yes, in this repo | The smaller parameter count comes from iterative channel pruning of the full-width reference, not from distillation; S4D halves the bottleneck parameter count vs GRU at similar quality. ## Files in this repository | File | Size | Description | |---|---|---| | `localvqe-v1-1.3M.pt` | 11 MB | PyTorch checkpoint — DNS5 pre-training + ICASSP 2022/2023 AEC Challenge fine-tune. | | `localvqe-v1-1.3M-f32.gguf` | 5 MB | GGML F32 export (BN-folded, DCT weights embedded). This is what the C++ inference engine loads. | Only F32 GGUF is published today. A `quantize` tool is included in the C++ build (see below) and the architecture is designed to be Q4_K / Q8_0 friendly, but quantized weights have not yet been calibrated and released. ## Validation Results Stratified 150-sample eval (30 per scenario) on the [ICASSP 2022 AEC Challenge blind test set](https://github.com/microsoft/AEC-Challenge) — real recordings, not synthetic mixes. | Scenario | AECMOS echo | AECMOS deg | blind ERLE | |---|---:|---:|---:| | doubletalk | 4.71 | 2.35 | 8.5 dB | | doubletalk-with-movement | 4.67 | 2.33 | 8.1 dB | | farend-singletalk | 4.12 | 4.94 | 40.6 dB | | farend-singletalk-with-movement | 4.31 | 4.98 | 39.0 dB | | nearend-singletalk | 5.00 | 4.15 | 1.9 dB | - **AECMOS** (Purin et al., ICASSP 2022) is Microsoft's non-intrusive AEC quality predictor. "Echo" rates how well echo was removed; "degradation" rates how clean the resulting speech is. 1–5 MOS scale, higher is better. - **Blind ERLE** is `10·log10(E[mic²] / E[enh²])`. Only meaningful on far-end single-talk where the input is echo-only; on scenes with active near-end speech it understates echo removal because both numerator and denominator are dominated by speech. ## Architecture | Component | Value | |---|---| | Sample rate | 16 kHz | | Analysis basis | DCT-II (Conv1d filterbank, 512 filters, stride 256, frozen) | | Mic encoder | 5 blocks: 2 → 32 → 40 → 40 → 40 → 40 | | Far-end encoder | 2 blocks: 2 → 32 → 40 | | AlignBlock | Cross-attention soft delay, d_max=32 (320 ms), h=32 | | Bottleneck | S4D diagonal state-space, hidden 162 | | Decoder | 5 sub-pixel conv + BN blocks, mirroring encoder | | CCM | 27-ch → 3×3 complex convolving mask (real-valued arithmetic) | | Kernel | (4, 4) time × freq, causal padding | | Parameters | 1.3 M | ## Building the C++ Inference Engine Source, build system, and tests live at . Requires CMake ≥ 3.20 and a C++17 compiler. A [Nix](https://nixos.org/) flake is provided: ```bash git clone --recursive https://github.com/LocalAI-io/LocalVQE.git cd LocalVQE # With Nix: nix develop cmake -S ggml -B ggml/build -DCMAKE_BUILD_TYPE=Release cmake --build ggml/build -j$(nproc) # Without Nix — install cmake, gcc/clang, pkg-config, libsndfile, then: cmake -S ggml -B ggml/build -DCMAKE_BUILD_TYPE=Release cmake --build ggml/build -j$(nproc) ``` Binaries land in `ggml/build/bin/`. The CPU build produces multiple `libggml-cpu-*.so` variants (SSE4.2 / AVX2 / AVX-512) selected at runtime. Keep the binaries and `.so` files together. ### Vulkan backend (embedded / integrated-GPU targets) Add `-DLOCALVQE_VULKAN=ON` to the configure step. This composes with the CPU build — an additional `libggml-vulkan.so` is produced in `ggml/build/bin/` and the runtime loader picks it up when a Vulkan ICD is present, otherwise it falls back to the CPU variants. ```bash cmake -S ggml -B ggml/build -DCMAKE_BUILD_TYPE=Release -DLOCALVQE_VULKAN=ON cmake --build ggml/build -j$(nproc) ``` The Nix flake's dev shell already includes `vulkan-loader`, `vulkan-headers`, and `shaderc`. Without Nix, install the equivalents from your distro (Debian: `libvulkan-dev vulkan-headers glslc`/`shaderc`). ### Streaming latency (per-hop, 16 kHz / 256-sample hop → 16 ms budget) Measured with `bench` on Zen4 desktop (Ryzen 9 7900), 30 iters × 187 hops = 5 610 streaming hops per backend. Each hop is a full `ggml_backend_graph_compute`. | Backend | p50 | p99 | max (quiet) | max (with load) | |-----------------------------|--------:|--------:|------------:|----------------:| | CPU — 1 thread | 3.46 ms | 3.59 ms | 4.93 ms | — | | CPU — 2 threads | 2.05 ms | 2.17 ms | 3.34 ms | — | | CPU — 4 threads | 1.26 ms | 1.48 ms | 3.07 ms | — | | Vulkan — AMD iGPU (RADV) | 1.68 ms | 1.77 ms | 3.40 ms | 37.50 ms | | Vulkan — NVIDIA RTX 5070 Ti | 1.68 ms | 1.79 ms | 3.40 ms | 31.72 ms | Vulkan p50/p95/p99 are tight, but worst-case single-hop latency on a shared desktop is sensitive to external GPU clients (display compositor, browser). On a dedicated embedded device with no compositor contending for the queue, the "quiet" column is what you'll see. ## Running Inference Download `localvqe-v1-1.3M-f32.gguf` from this repository (the file list above) either via `huggingface-cli`, the Hub web UI, or `hf_hub_download` from `huggingface_hub`. Then: ### CLI ```bash ./ggml/build/bin/localvqe localvqe-v1-1.3M-f32.gguf \ --in-wav mic.wav ref.wav \ --out-wav enhanced.wav ``` Expects 16 kHz mono PCM for both mic and far-end reference. ### Benchmark ```bash ./ggml/build/bin/bench localvqe-v1-1.3M-f32.gguf \ --in-wav mic.wav ref.wav --iters 10 --profile ``` ### Shared Library (C API) ```bash cmake -S ggml -B ggml/build -DLOCALVQE_BUILD_SHARED=ON cmake --build ggml/build -j$(nproc) ``` Produces `liblocalvqe.so` with the API in `ggml/localvqe_api.h`. See `ggml/example_purego_test.go` in the GitHub repo for a Go / `purego` integration. ### Quantizing (experimental) The model was designed with quantization in mind — power-of-two channel widths, kernel area 16, GGML-friendly real-valued arithmetic — but calibrated Q4_K / Q8_0 weights are not yet published. The `quantize` tool in the C++ build can produce GGUF variants from the F32 reference for experimentation: ```bash ./ggml/build/bin/quantize localvqe-v1-1.3M-f32.gguf localvqe-v1-1.3M-q8.gguf Q8_0 ``` Expect end-to-end quality loss until proper per-tensor selection and calibration have been worked through. ## PyTorch Reference `localvqe-v1-1.3M.pt` is the PyTorch checkpoint used to produce the GGUF export. It is provided for verification, ablation, and downstream research — not for end-user inference, which should go through the GGML build above. The model definition lives under `pytorch/` in the [GitHub repo](https://github.com/LocalAI-io/LocalVQE): ```bash git clone https://github.com/LocalAI-io/LocalVQE.git cd LocalVQE/pytorch pip install -r requirements.txt ``` ## Citing LocalVQE If you use LocalVQE in academic work, please cite the repository via the `CITATION.cff` at — GitHub renders a "Cite this repository" button that produces APA and BibTeX entries automatically. For a DOI, we recommend citing a specific release via [Zenodo](https://zenodo.org), which mints a DOI per GitHub release. Please also cite the upstream DeepVQE paper: ```bibtex @inproceedings{indenbom2023deepvqe, title = {DeepVQE: Real Time Deep Voice Quality Enhancement for Joint Acoustic Echo Cancellation, Noise Suppression and Dereverberation}, author = {Indenbom, Evgenii and Beltr{\'a}n, Nicolae-C{\u{a}}t{\u{a}}lin and Chernov, Mykola and Aichner, Robert}, booktitle = {Interspeech}, year = {2023}, doi = {10.21437/Interspeech.2023-2176} } ``` ## Dataset Attribution Published weights are trained on data from the [ICASSP 2023 Deep Noise Suppression Challenge](https://github.com/microsoft/DNS-Challenge) (Microsoft, CC BY 4.0) and fine-tuned on the [ICASSP 2022/2023 Acoustic Echo Cancellation Challenge](https://github.com/microsoft/AEC-Challenge). ## Safety Note Training data was filtered by DNSMOS perceived-quality scores, which can misclassify distressed speech (screaming, crying) as noise. LocalVQE may attenuate or distort such signals and must not be relied upon for emergency call or safety-critical applications. ## License Apache License 2.0.