simple_tokenizer / tokenizer.py
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Chess Challenge submission by pultch
b1c0751 verified
"""
Custom Chess Tokenizer for the Chess Challenge.
This tokenizer treats each move as a single token using the extended UCI notation
from the Lichess dataset (e.g., WPe2e4, BNg8f6).
The dataset format uses:
- W/B prefix for White/Black
- Piece letter: P=Pawn, N=Knight, B=Bishop, R=Rook, Q=Queen, K=King
- Source and destination squares (e.g., e2e4)
- Special suffixes: (x)=capture, (+)=check, (+*)=checkmate, (o)/(O)=castling
"""
from __future__ import annotations
import json
import re
import os
from pathlib import Path
from typing import Dict, List, Optional
from transformers import PreTrainedTokenizer
class ChessTokenizer(PreTrainedTokenizer):
"""
A custom tokenizer for chess moves using extended UCI notation.
This tokenizer maps each possible chess move to a unique token ID.
The vocabulary is built from the training dataset to ensure all moves
encountered during training have a corresponding token.
Example:
>>> tokenizer = ChessTokenizer()
>>> tokenizer.encode("WPe2e4 BPe7e5")
[1, 42, 87, 2] # [BOS, e2e4, e7e5, EOS]
"""
model_input_names = ["input_ids", "attention_mask"]
vocab_files_names = {"vocab_file": "vocab.json"}
# Special tokens
PAD_TOKEN = "[PAD]"
BOS_TOKEN = "[BOS]"
EOS_TOKEN = "[EOS]"
UNK_TOKEN = "[UNK]"
def __init__(
self,
vocab_file: Optional[str] = None,
vocab: Optional[Dict[str, int]] = None,
**kwargs,
):
"""
Initialize the chess tokenizer.
Args:
vocab_file: Path to a JSON file containing the vocabulary mapping.
vocab: Dictionary mapping tokens to IDs (alternative to vocab_file).
**kwargs: Additional arguments passed to PreTrainedTokenizer.
"""
# Initialize special tokens
self._pad_token = self.PAD_TOKEN
self._bos_token = self.BOS_TOKEN
self._eos_token = self.EOS_TOKEN
self._unk_token = self.UNK_TOKEN
# Remove any duplicate special-token entries passed through kwargs
# to avoid "multiple values for keyword" errors when loading from disk.
kwargs.pop("pad_token", None)
kwargs.pop("bos_token", None)
kwargs.pop("eos_token", None)
kwargs.pop("unk_token", None)
# Load or create vocabulary
if vocab is not None:
self._vocab = vocab
elif vocab_file is not None and os.path.exists(vocab_file):
with open(vocab_file, "r", encoding="utf-8") as f:
self._vocab = json.load(f)
else:
# Create a minimal vocabulary with just special tokens
# The full vocabulary should be built from the dataset
self._vocab = self._create_default_vocab()
# Create reverse mapping
self._ids_to_tokens = {v: k for k, v in self._vocab.items()}
# Call parent init AFTER setting up vocab
super().__init__(
pad_token=self._pad_token,
bos_token=self._bos_token,
eos_token=self._eos_token,
unk_token=self._unk_token,
**kwargs,
)
def _create_default_vocab(self) -> Dict[str, int]:
"""
Create a minimal default vocabulary with just special tokens.
For the full vocabulary, use `build_vocab_from_dataset()`.
This minimal vocab is just a placeholder - you should build from data.
"""
special_tokens = [self.PAD_TOKEN, self.BOS_TOKEN, self.EOS_TOKEN, self.UNK_TOKEN]
vocab = {token: idx for idx, token in enumerate(special_tokens)}
return vocab
@classmethod
def build_vocab_from_iterator(
cls,
iterator,
min_frequency: int = 1,
) -> "ChessTokenizer":
"""
Build a tokenizer vocabulary from an iterator of game strings.
Args:
iterator: An iterator yielding game strings (space-separated moves).
min_frequency: Minimum frequency for a token to be included.
Returns:
A ChessTokenizer with the built vocabulary.
"""
# from collections import Counter
#
# token_counts = Counter()
# for game in iterator:
# moves = game.strip().split()
# token_counts.update(moves)
#
#
# # Filter by frequency
# tokens = [
# token for token, count in token_counts.items()
# if count >= min_frequency
# ]
#
# # Sort for reproducibility
# tokens = sorted(tokens)
# Build vocabulary
special_tokens = [cls.PAD_TOKEN, cls.BOS_TOKEN, cls.EOS_TOKEN, cls.UNK_TOKEN]
piece = ['K', 'Q', 'R', 'B', 'N', 'P']
move = ['a1', 'a2', 'a3', 'a4', 'a5', 'a6', 'a7', 'a8', 'b1', 'b2', 'b3', 'b4', 'b5', 'b6', 'b7', 'b8', 'c1', 'c2', 'c3', 'c4', 'c5', 'c6', 'c7', 'c8', 'd1', 'd2', 'd3', 'd4', 'd5', 'd6', 'd7', 'd8', 'e1', 'e2', 'e3', 'e4', 'e5', 'e6', 'e7', 'e8', 'f1', 'f2', 'f3', 'f4', 'f5', 'f6', 'f7', 'f8', 'g1', 'g2', 'g3', 'g4', 'g5', 'g6', 'g7', 'g8', 'h1', 'h2', 'h3', 'h4', 'h5', 'h6', 'h7', 'h8']
# vocab = {token: idx for idx, token in enumerate(special_tokens + tokens)}
vocab = {token: idx for idx, token in enumerate(special_tokens + piece + move)}
return cls(vocab=vocab)
@classmethod
def build_vocab_from_dataset(
cls,
dataset_name: str = "dlouapre/lichess_2025-01_1M",
split: str = "train",
column: str = "text",
min_frequency: int = 500,
max_samples: Optional[int] = 100000,
) -> "ChessTokenizer":
"""
Build a tokenizer vocabulary from a Hugging Face dataset.
Args:
dataset_name: Name of the dataset on Hugging Face Hub.
split: Dataset split to use.
column: Column containing the game strings.
min_frequency: Minimum frequency for a token to be included (default: 500).
max_samples: Maximum number of samples to process (default: 100k).
Returns:
A ChessTokenizer with the built vocabulary.
"""
from datasets import load_dataset
dataset = load_dataset(dataset_name, split=split)
if max_samples is not None:
dataset = dataset.select(range(min(max_samples, len(dataset))))
def game_iterator():
for example in dataset:
yield example[column]
return cls.build_vocab_from_iterator(game_iterator(), min_frequency=min_frequency)
@property
def vocab_size(self) -> int:
"""Return the size of the vocabulary."""
return len(self._vocab)
def get_vocab(self) -> Dict[str, int]:
"""Return the vocabulary as a dictionary."""
return dict(self._vocab)
def _tokenize(self, text: str) -> List[str]:
"""
Tokenize a string of moves into a list of tokens.
Args:
text: A string of space-separated moves.
Returns:
List of move tokens.
"""
regex = r"^[WB]([KQRBNP])([a-h][1-8])([a-h][1-8])"
tokens = []
for move in text.strip().split():
match = re.search(regex, move)
if match:
tokens += list(match.groups())
else:
tokens += self.UNK_TOKEN
return tokens
def _convert_token_to_id(self, token: str) -> int:
"""Convert a token to its ID."""
return self._vocab.get(token, self._vocab.get(self.UNK_TOKEN, 0))
def _convert_id_to_token(self, index: int) -> str:
"""Convert an ID to its token."""
return self._ids_to_tokens.get(index, self.UNK_TOKEN)
def convert_tokens_to_string(self, tokens: List[str]) -> str:
"""Convert a list of tokens back to a string."""
# Filter out special tokens for cleaner output
special = {self.PAD_TOKEN, self.BOS_TOKEN, self.EOS_TOKEN, self.UNK_TOKEN}
return " ".join(t for t in tokens if t not in special)
def save_vocabulary(
self,
save_directory: str,
filename_prefix: Optional[str] = None,
) -> tuple:
"""
Save the vocabulary to a JSON file.
Args:
save_directory: Directory to save the vocabulary.
filename_prefix: Optional prefix for the filename.
Returns:
Tuple containing the path to the saved vocabulary file.
"""
if not os.path.isdir(save_directory):
os.makedirs(save_directory, exist_ok=True)
vocab_file = os.path.join(
save_directory,
(filename_prefix + "-" if filename_prefix else "") + "vocab.json",
)
with open(vocab_file, "w", encoding="utf-8") as f:
json.dump(self._vocab, f, ensure_ascii=False, indent=2)
return (vocab_file,)
def count_vocab_from_dataset(
dataset_name: str = "dlouapre/lichess_2025-01_1M",
split: str = "train",
column: str = "text",
max_samples: Optional[int] = 10000,
) -> Dict[str, int]:
"""
Count token frequencies in a dataset (useful for vocabulary analysis).
Args:
dataset_name: Name of the dataset on Hugging Face Hub.
split: Dataset split to use.
column: Column containing the game strings.
max_samples: Maximum number of samples to process.
Returns:
Dictionary mapping tokens to their frequencies.
"""
from collections import Counter
from datasets import load_dataset
dataset = load_dataset(dataset_name, split=split)
if max_samples is not None:
dataset = dataset.select(range(min(max_samples, len(dataset))))
token_counts = Counter()
for example in dataset:
moves = example[column].strip().split()
token_counts.update(moves)
return dict(token_counts)