model card
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README.md
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---
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base_model: BreezeBlue/Breeze-TTS-2
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language:
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- en
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- zh
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library_name: gguf
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license: other
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license_name: breezeblue-research-and-non-commercial
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license_link: https://huggingface.co/BreezeBlue/Breeze-TTS-2
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pipeline_tag: text-to-speech
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tags:
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- text-to-speech
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- tts
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- gguf
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- ggml
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- vulkan
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- voice-cloning
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- voice-conversion
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---
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# Breeze-TTS-2 GGUF
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GGUF conversions of [BreezeBlue/Breeze-TTS-2](https://huggingface.co/BreezeBlue/Breeze-TTS-2) for
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[**Breeze-TTS-2.cpp**](https://github.com/HoppouAI/Breeze-TTS-2.cpp), a C++ reimplementation running on
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ggml with a Vulkan backend, so it works on NVIDIA, AMD and Intel GPUs and falls back to CPU.
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Bilingual English and Mandarin, 24 kHz, around 1.2x realtime at Q8_0 on an RTX 3060.
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These files will not load in llama.cpp. They need the Breeze-TTS-2.cpp runtime, which implements all
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four stages of the model: the T5Gemma2 text encoder, the Qwen3 backbone, the 15 step depth decoder and
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the vocoder.
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## Files
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| File | Size | Notes |
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| --- | --- | --- |
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| `breeze-tts-2-f16.gguf` | 5.9 GB | Reference quality, unquantized |
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| `breeze-tts-2-q8_0.gguf` | 3.3 GB | **Recommended.** No audible loss against F16 |
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| `breeze-tts-2-q6_k.gguf` | 2.9 GB | |
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| `breeze-tts-2-q4_k.gguf` | 2.4 GB | Smallest safe choice, holds up well |
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| `breeze-tts-2-q8_0-dd4.gguf` | 3.2 GB | Experimental, Q8_0 base with a Q4_K depth decoder |
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| `breeze-tts-2-q8_0-dd2.gguf` | 3.1 GB | Experimental, Q8_0 base with a Q2_K depth decoder |
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| `breeze-tts-2-q4_k-dd2.gguf` | 2.3 GB | Experimental, Q4_K base with a Q2_K depth decoder |
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Approximate VRAM is about 1 GB above the file size.
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### About the `-dd` variants
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Everything except the `-dd` files keeps the depth decoder at higher precision than the rest of the
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model. The `-dd` variants quantize it too, which is why they are smaller.
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The depth decoder runs **15 sequential steps for every single frame of audio**, so on hardware where
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that is the bottleneck rather than memory bandwidth, shrinking it can speed generation up noticeably.
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That is the reason these exist and it is worth benchmarking on your own card.
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The tradeoff is that depth codes feed back into the backbone every frame, so quantization error
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compounds as generation continues. Output holds up early and then drifts progressively muffled and
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thin past **roughly 45 seconds of continuous generation**. Short lines and dialogue are fine. Long
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narration is not, and the failure is gradual rather than obvious, so it is easy to miss on quick tests.
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Treat them as experimental. If in doubt, use `q8_0` or `q4_k`.
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## Usage
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```bash
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git clone --recursive https://github.com/HoppouAI/Breeze-TTS-2.cpp
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cd Breeze-TTS-2.cpp
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cmake -B build -DCMAKE_BUILD_TYPE=Release
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cmake --build build -j
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```
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```bash
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# invent a voice from a description
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build/breeze-cli breeze-tts-2-q8_0.gguf \
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--text "Welcome aboard. Your journey begins now." \
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--instruction "A warm, thoughtful young woman with a clear, calm delivery." \
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--output design.wav
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# clone a voice from a clip
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build/breeze-cli breeze-tts-2-q8_0.gguf \
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--text "It is good to hear your voice again." \
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--ref-audio ref_voice.wav --ref-text "The harbour lights came on one by one as the evening tide began to turn." \
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--output clone.wav
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```
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Or run the server, which has a web UI built in plus HTTP and WebSocket streaming:
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```bash
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build/breeze-server breeze-tts-2-q8_0.gguf --host 127.0.0.1 --port 8080 --webui
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```
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`ref_voice.wav` in this repo is a sample reference clip. Its transcript is
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"The harbour lights came on one by one as the evening tide began to turn."
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## Vocal events
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Inline tags in round brackets produce non speech sounds: `(laugh)`, `(sigh)`, `(cough)`,
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`(clears throat)`, and `[笑]` or `[叹气]` in Chinese. The vocabulary is free form rather than a fixed
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token list, so descriptive tags like `(nervous chuckle)` often work.
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They usually need `--cfg-scale 2` to `3` to actually fire. At the default of 1.0 the model treats a tag
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as a suggestion and tends to read straight past anything outside the common set.
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## Voice conversion
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The runtime can also respeak an existing recording in a different voice, keeping the original timing,
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phrasing and emphasis while changing only the speaker. This is not part of the upstream model, it falls
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out of how the codec separates semantic content from acoustic detail. It is experimental, and pitch does
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not carry over, so singing comes out spoken unless you retain some source acoustic codebooks.
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## Conversion
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Produced with `scripts/convert_hf_to_gguf.py` and `breeze-quantize` from the repo. The source download
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must include the `audio_tokenizer/` directory, which holds the vocoder that the model actually uses at
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inference time.
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## License
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Weights are governed by the **BreezeBlue Research and Non-Commercial License** from the
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[original model](https://huggingface.co/BreezeBlue/Breeze-TTS-2). Converting to GGUF does not change
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that. The Breeze-TTS-2.cpp source code is Apache 2.0.
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You are responsible for complying with the weight license and for obtaining consent for any reference
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audio or voices you use.
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