| def identify_user_tier(tier_code): | |
| tiers = { | |
| "kids": "MODE: Playground | UI: GameMaster | Security: Walled_Garden", | |
| "basic": "MODE: Explorer | UI: Standard | Security: Personal_Local", | |
| "enthusiast": "MODE: Collaborator | UI: Dev_Dashboard | Security: Community_Mesh", | |
| "professional": "MODE: Architect | UI: Pro_Suite | Security: Global_Node", | |
| "school": "MODE: Student_SubMesh | UI: Classroom | Security: Isolated_School_Zone" | |
| } | |
| return tiers.get(tier_code, "MODE: Default_User") | |
| if __name__ == "__main__": | |
| choice = input("Select your role (kids/basic/enthusiast/professional/school): ") | |
| print(identify_user_tier(choice)) | |