File size: 4,047 Bytes
4fd620e b9f2104 4fd620e e8758e9 4fd620e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | // Shared training math — pure JS. Used as the WebGPU fallback in the browser,
// and unit-tested directly in Node. Model: linear regression Y = X @ W (MSE).
// The GEMMs here are exactly what the WebGPU compute shader replaces.
(function (root) {
"use strict";
// C(m×n) = A(m×k) @ B(k×n), all Float32Array row-major
function matmul(A, B, m, k, n) {
const C = new Float32Array(m * n);
for (let i = 0; i < m; i++) {
for (let p = 0; p < k; p++) {
const a = A[i * k + p];
if (a === 0) continue;
const bo = p * n, co = i * n;
for (let j = 0; j < n; j++) C[co + j] += a * B[bo + j];
}
}
return C;
}
function transpose(A, rows, cols) {
const T = new Float32Array(rows * cols);
for (let i = 0; i < rows; i++)
for (let j = 0; j < cols; j++) T[j * rows + i] = A[i * cols + j];
return T;
}
// Forward + loss + gradient for one shard.
// X: n×din, W: din×dout, y: n×dout
// gradW = (2/n) * Xᵀ @ (X@W - y) (din×dout)
// matmulFn lets the browser swap in the WebGPU GEMM (same signature as matmul).
function forwardLossGrad(X, y, W, n, din, dout, matmulFn) {
const mm = matmulFn || matmul;
const pred = mm(X, W, n, din, dout); // n×dout (GEMM)
const resid = new Float32Array(n * dout);
let loss = 0;
for (let i = 0; i < n * dout; i++) {
const r = pred[i] - y[i];
resid[i] = r; loss += r * r;
}
loss /= (n * dout);
const Xt = transpose(X, n, din); // din×n
const g = mm(Xt, resid, din, n, dout); // din×dout (GEMM)
const scale = 2 / n;
for (let i = 0; i < g.length; i++) g[i] *= scale;
return { pred, loss, gradW: g };
}
function applyGrad(W, gradAvg, lr) {
for (let i = 0; i < W.length; i++) W[i] -= lr * gradAvg[i];
}
// average a list of gradient Float32Arrays (equal weight)
// ORDER MATTERS: float addition is not associative, so every replica MUST
// pass the gradients in the same order (the leader's roster order) or their
// averages differ in the last bits and the weights fork. Never self-first.
function averageGrads(grads) {
const out = new Float32Array(grads[0].length);
for (const g of grads) for (let i = 0; i < g.length; i++) out[i] += g[i];
for (let i = 0; i < out.length; i++) out[i] /= grads.length;
return out;
}
// DaisyAdam — Adam with bias correction, applied to the cluster-averaged
// gradient. State is a pure function of the gradient sequence, so every peer
// that averages the same gradients keeps bit-identical moments: no optimizer
// state ever crosses the wire. Momentum also smooths the noisy STE gradients
// coming out of the verified INT8 units.
function makeAdam(dim, opts) {
const o = opts || {};
const lr = o.lr ?? 0.02, b1 = o.beta1 ?? 0.9, b2 = o.beta2 ?? 0.999, eps = o.eps ?? 1e-8;
const m = new Float32Array(dim), v = new Float32Array(dim);
let t = 0;
return {
name: `adam(lr=${lr})`,
// returns the update u; caller does W[i] -= u[i]
step(g) {
t++;
const c1 = 1 - Math.pow(b1, t), c2 = 1 - Math.pow(b2, t);
const u = new Float32Array(dim);
for (let i = 0; i < dim; i++) {
m[i] = b1 * m[i] + (1 - b1) * g[i];
v[i] = b2 * v[i] + (1 - b2) * g[i] * g[i];
u[i] = lr * (m[i] / c1) / (Math.sqrt(v[i] / c2) + eps);
}
return u;
},
// snapshot/restore the moments — this is what lets a device that joins
// mid-run become bit-identical with the group (weights alone are not
// enough; Adam's m/v/t must match too)
getState() { return { m: Float32Array.from(m), v: Float32Array.from(v), t }; },
setState(s) { m.set(s.m); v.set(s.v); t = s.t; },
};
}
const api = { matmul, transpose, forwardLossGrad, applyGrad, averageGrads, makeAdam };
if (typeof module !== "undefined" && module.exports) module.exports = api;
else root.TrainCore = api;
})(typeof self !== "undefined" ? self : this);
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